Is it too soon to design for future ISEA *Interplanetary* Symposium of Electronic Arts?

Art(ists) in Space

Chair: Dr. Sarah Jane Pell | Panelists: tbc

Panel: Abstract

The recent boom of private-space-related activities – from Space-X, Virgin Galactic to the X-Prize challenge and broad public appeal of successful transmissions from the NASA MARS rover Curiosity and utilisation of the International Space Station – is contributing to a significant shift in perception and openness to the notion of artist-as-research, artist-as-explorer, and artist-as-collaborator and the possibility for formal arts initiatives with the European Space Agency, NASA, JAXA and international partners both public and private.

Building on a rich and varied history of artists working with space flight, exploration and ground-based space analogue field research and laboratories across the globe, this panel will showcase a range of currently proposed projects proposed for adoption under the European Space Agency topical team Arts & Science ETTAS ESA Arts initiative recommendations, 15 new artworks commissioned for the Moon onboard a lunar lander mission 2014 through The Moon Art Project, Carnegie-Mellon University, Studio for Creative Inquiry for example, to open discussions for the development of a formal Australian space-related arts response and argue that every space project needs an artist.

Prior activities, artifacts and aesthetics resulting from space-related artist access and interactions have been significant. Space is, after all, a highly sophisticated and expensive field of inquiry and the margins for ad-hoc experimentation, pre-ordained moments of improvisation, play and intuitive, imaginative are challenging! Private space activities are influencing the priorities and attitudes of the public sector. This shift in opportunity, focus and possibility will be explored in depth to ask how can we as an international community of artists, thinkers and designers embark on a truly international response to this new frontier of exploration and mutual discovery? Is it too soon to design for future ISEA Interplanetary Symposium of Electronic Arts where art(ists) are made in space?

References (more to follow)