Ubicomp (2016): Heidelberg DE

Technology meets adventure: learnings from an earthquake-interrupted Mt. Everest expedition.

Florian 'Floyd' Mueller and Sarah Jane Pell

Abstract

HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the region. We believe we can learn from such extreme experiences and therefore reflect on this epic adventure through a set of themes to articulate two dimensions (expected-unexpected and instrumental-experiential) in order to identify four roles for adventure-technology: as coach, rescuer, documentarian and mentor. Our work aims to provide HCI designers with an initial conceptual lens to embrace adventure, and to expand our knowledge of supporting people's physically active lifestyle.

1 Pell Everest http://www.bendinghorizons.com HCI Adventure Design Dimensions, Ubicomp 2016 2 Mueller & Pell, HCI Adventure Design Dimensions, Ubicomp 2016  Mueller & Pell, Technology meets adventure Paper, Ubicomp 2016

UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing Pages 817-828. The ACM Digital Library doi>10.1145/2971648.2971683

Ubicomp Talk by Prof. Floyd Mueller

Media interviews & Articles

Glacia Hub - Technology in Adventure: Lessons from an Everest Attempt Holly Davison, Oct 20, 2016
⇐ Back to Conferences ⇐ Full list of Publications ⇐ Bending Horizons, Mt. Everest 2015 ⇐ Exertion Games Lab 2012-2015