CHI Play (2018): Melbourne AU

The Artist, Astronaut, and Avatar in Space Exploration

ACM SIGCHI (Keynote) Applied computing → Performing arts; Media arts;

Sarah Jane Pell

Human expression and connection fuels our evolutionary humanity, curiosity and passion. So how far can we go? Pell is designing modes for following the body’s natural edge to the abyss of space. New works including the parallel design of human-robotic performance protocols undersea and human-cinematic robot performance onstage, have inspired new modes of trans-disciplinary dialogue to understand affective visualization applications in performing astronautics. Technical concepts derived through play and performance on EVA (extra vehicular activities or spacewalks), have led to the development of technical configurations supporting the Spatial Performance Environment Command Transmission Realities for Astronauts SPECTRA (2018). Various SPECTRA experiments on Moon/Mars analogue missions have expanded protocols, for example the confined/isolated Lunar Station analogue mission simulations [Lunares 3 Crew] with transmission of LiDAR imaging and the choreographers’ moves for an artist-astronaut’s interpretation on the analogue Crater. Pell has demonstrated that interactions with SPECTRA systems have a direct impact on the artist-astronaut’s range of spatial awareness, orientation, geographic familiarization, and remote and in-situ operational training for amplifying performance capabilities on EVA. The significance of these new approaches is the widening of the definition of both technical and cultural activities in astronautics through play and performance. Other research from cinematic robotics, and mixed realities including virtual reality, LiDAR projects and big data immersive visualisations platforms, to an astronaut dance is about designing systems for improved performance and cultural engagement for exploring the critical pathways, discourse and cultural practice surrounding space as inspiration for new works of art, and new ways of working with art and space, during a unique mission simulation. These opportunities also support safe forums for reflexive analysis of our human ambitions, and indeed our assumptions, about a human return to the Moon, and future extra-terrestrial culture. SPECTRA tools translate visions for architecting a new spaceflight era. Outcomes signal new research and impact pathways for the artist, astronaut and avatar in space exploration and discovery.

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CHI PLAY is the international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.” Hosted by the Exertion Games Lab. Held at Federation Square 28-31 October 2018 Melbourne, Australia.

In ACM SIGGCHI DOI:10.1145/3242671.3271486 CHI PLAY ’18, October 28–31, 2018, Melbourne, VIC, Australia Proceedings

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